Summary
Vasyl Horbachenko is a Unity developer with 11 years of software engineering experience, blending mobile and desktop app development, backend work, and a deep passion for games that led him to transition from senior iOS engineering into professional game development. He has shipped multiplayer and mobile titles, optimized for low-end devices, and authored custom shaders and SRP graphics solutions while contributing to in-house frameworks. Comfortable across C#, C++, iOS, macOS and Flutter ecosystems, he brings systems-level thinking from prior roles in BLE-heavy medical apps and native macOS clients. Now based in Germany, he contractors on a UK-backed mobile game and is open to local opportunities; unusually for a developer with his background, he taught himself 3D rendering and shading intensively during an extended sabbatical to pivot fully into game tech.
11 years of coding experience
8 years of employment as a software developer
Bachelor's degree Computer Science, Bachelor's degree Computer Science at Chernihiv Polytechnic National University
English, Russian, Ukrainian, German