Vasyl Marchuk is a 3D Character Artist with 15 years of experience crafting game-ready characters and props through the full pipeline—from high-poly sculpting to low-poly optimization, UVs, baking, and both PBR and hand-painted texturing. He has shipped assets for studios including Gameloft and Wooden Sword Games and regularly provides constructive artistic feedback to maintain visual quality across teams. Combining a Master's in Art History with a background in language interpretation, he brings a rare mix of visual scholarship and cross-cultural communication to collaborative pipelines. Proficient in ZBrush, 3D Coat, and Substance Painter, Vasyl focuses on producing assets that meet technical specifications for engines like Unity while preserving artistic intent. Notably, he pairs traditional hand-painted techniques with modern PBR workflows to create distinctive stylized and cinematic assets.
15 years of coding experience
Master's degree, Art History, Criticism and Conservation / Cultural Studies, Master's degree, Art History, Criticism and Conservation / Cultural Studies at Lviv National Academy of Arts
Bachelor's degree, Language Interpretation and Translation, Bachelor's degree, Language Interpretation and Translation at Yuriy Fedkovych Chernivtsi National University
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