Vaugham Hong

Game Engineer at ClassDojo

Vancouver, British Columbia, Canada
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Summary

👤
Senior
🎓
Top School
Vaugham Hong is a veteran game engineer with 12 years of experience building high-performance, cross-platform engines and interactive products from mobile to VR. He co-founded multiple startups where he designed end-to-end systems—multithreaded data-oriented ECS engines, custom 3D codecs, live-edit VR browsers, and full backend tooling—often as the sole or lead engineer. Currently at ClassDojo and still running Generous Games and uForis VR, he blends low-level C/C++ systems work (LLVM/Clang, GLES/Metal, ARM optimizations) with modern web and mobile stacks (React Native, NodeJS, Firebase). His work is characterized by pragmatic performance engineering—cache-friendly data layouts, job systems, async asset pipelines—and shipping production-grade features like shops, cloud saves, and DLC on constrained devices. Based in Vancouver, he pairs a University of Waterloo CS background with a knack for turning research-level ideas (3D compression, runtime RTTI generation) into shipped products.
code12 years of coding experience
job12 years of employment as a software developer
bookBachelor of Mathematics Honours Computer Science, Computer Sceience, Bachelor of Mathematics Honours Computer Science, Computer Sceience at University of Waterloo
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Github Skills (7)

perl9
cpp8
linux8
windows8
swig8
cross-platform7
programming-language7

Programming languages (1)

C++

Github contributions (5)

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vaughamhong/spark

Jun 2015 - Mar 2020

Contributions:2 pushes, 1 branch in 4 years 10 months
vaughamhong/freeimage

Feb 2014 - Aug 2015

Contributions:4 commits, 3 pushes in 1 year 5 months
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