Summary
Vaugham Hong is a veteran game engineer with 12 years of experience building high-performance, cross-platform engines and interactive products from mobile to VR. He co-founded multiple startups where he designed end-to-end systems—multithreaded data-oriented ECS engines, custom 3D codecs, live-edit VR browsers, and full backend tooling—often as the sole or lead engineer. Currently at ClassDojo and still running Generous Games and uForis VR, he blends low-level C/C++ systems work (LLVM/Clang, GLES/Metal, ARM optimizations) with modern web and mobile stacks (React Native, NodeJS, Firebase). His work is characterized by pragmatic performance engineering—cache-friendly data layouts, job systems, async asset pipelines—and shipping production-grade features like shops, cloud saves, and DLC on constrained devices. Based in Vancouver, he pairs a University of Waterloo CS background with a knack for turning research-level ideas (3D compression, runtime RTTI generation) into shipped products.
12 years of coding experience
12 years of employment as a software developer
Bachelor of Mathematics Honours Computer Science, Computer Sceience, Bachelor of Mathematics Honours Computer Science, Computer Sceience at University of Waterloo