Vedran Maric is a Web Developer with five years of professional experience based in Europe, currently building web solutions at CPU d.o.o. He combines practical web development work with contributions to open-source game engine development in Rust, notably improving particle systems and rendering performance in the cross-platform macroquad project. His background in Information Technology from the University of Belgrade and Fakultet organizacionih nauka informs a pragmatic approach to debugging, optimization, and feature design. Colleagues know him for tackling low-level performance issues—fixing index calculations, time-unit bugs, and draw-call inefficiencies—that produce smoother user experiences across projects.
5 years of coding experience
1 year of employment as a software developer
Information Technology, Information Technology at Fakultet organizacionih nauka
Information Technology, Information Technology at University of Belgrade
Contributions:2 reviews, 14 commits, 12 PRs in 3 months
Contributions summary:Vedran primarily contributed to the game engine's particle system, addressing several bugs and adding new features. This included fixing index calculations, correcting time units in the profiler, and adding parameters for particle rotation. Furthermore, the user optimized draw calls within the tiled module and addressed issues related to particle lifetime and blending. The commits demonstrate a focus on improving the engine's functionality and performance.
Tmux plugin that adds support for scriptable variables in the status line
Contributions:3 pushes in 1 year 1 month
tmux-pluginstatusbarscriptablemultiplexertmux
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