Vegard Polden is an Associate Technical Director with 13 years of hands-on experience designing and maintaining game engines and scalable server systems, primarily at Jagex where he has progressed from Game Engine Developer to leadership. He specializes in live-ops for large multiplayer titles, shipping mobile ports of Old School RuneScape and building tooling to automate builds, workflows and cross-team visibility. Pragmatic and systems-focused, he blends low-level server programming with developer-facing tooling to keep complex distributed systems reliable in production. Based in Cambridge, he pairs a Master's in Digital Games Theory and Design with practical open-source and academic roots dating back to FileSender contributions during university. Colleagues rely on him for steady technical leadership that prioritizes maintainability and operational insight over flashy one-offs.
12 years of coding experience
10 years of employment as a software developer
Bachelor of Science (BSc) Computer Games, Bachelor of Science (BSc) Computer Games at University of Essex
Master's Degree Digital Games Theory and Design, Master's Degree Digital Games Theory and Design at Brunel University of London
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