Veniamin Markov is a game-focused server developer with nine years of experience building high-performance C++ and Python systems for massive online titles. Currently at Wargaming, he architects gameplay and server-side features for World of Warships and World of Tanks, improving networking, ECS modularity, and large-scale event reliability for million+ player audiences. His background spans backend billing and core infrastructure at Yandex and low-level exploit analysis tooling as a data scientist, giving him a rare mix of product-oriented engineering and deep systems/math instincts. He pairs applied mathematics training with a creative streak—learning drawing and design—to better bridge technical implementation and player-facing experience. Known for refactoring legacy systems, driving CI/CD and performance gains, he brings pragmatic solutions that reduce downtime and accelerate iteration. Based in Belgrade, he combines hands-on coding with a continual appetite for creative and hard-engineering challenges.
9 years of coding experience
5 years of employment as a software developer
Bachelor's Degree, Applied Mathematics, Bachelor's Degree, Applied Mathematics at Higher School of Economics
Contributions:5 PRs, 13 pushes, 6 branches in 1 year 10 months
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