Staff Graphics Software Engineer at Intel Corporation
Dublin, Ireland
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Summary
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Viacheslav Bogdanov is a Staff Graphics Software Engineer based in Dublin with about 13 years of hands-on experience building GPU and 3D graphics tooling and firmware for high‑performance platforms. He has spent most of his career at Intel, driving and porting Graphics Performance Analyzers/PIX across desktop, mobile and automotive embedded platforms and co‑engineering Intel’s PIX plugin with Microsoft to optimize shader profiling and trace capture on Intel GPUs. His background spans low‑level GPU/CPU/NPU metrics, ETW tracing, code injection and API hooks, as well as firmware leadership for NVMe SSDs, giving him a rare cross‑domain fluency between graphics tooling and storage firmware. Known for shipping production diagnostics and profiling features, he combines deep C/C++ systems expertise with practical product stewardship and customer-driven engineering. He also has early experience building real‑time rendering and game engines, which informs his pragmatic approach to performance and tooling design. Fluent in tackling platform porting and performance instrumentation, he excels at translating complex hardware metrics into actionable developer tools.
13 years of coding experience
17 years of employment as a software developer
Engineer's degree, Computer Science, Engineer's degree, Computer Science at Siberian State University of Telecommunications and Information Sciences
Specialist, Finances, Specialist, Finances at Moscow Institute of Law
Specialist, Law, Specialist, Law at Нижегородский Государственный Университет им. Н.И. Лобачевского (ННГУ)
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Viacheslav Bogdanov - Staff Graphics Software Engineer at Intel Corporation