Vicente Brondo

Software Engineer at Google

Seattle, Washington, United States
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Summary

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Rockstar
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Vicente Brondo is a software engineer based in Seattle with seven years of experience building cloud-native, full-stack, and embedded systems across startups and large tech firms, currently at Google. He codes confidently in C/C++, Java, Python, JavaScript and Go, and has shipped features spanning Kubernetes-backed game server scaling (Agones), Istio/Envoy WASM extensions, and Azure-hosted web platforms. His background blends hardware and firmware work—PCB design and low-level MCU communication—with modern backend and DevOps practices like Docker, GKE, and feature flagging. An ELAP scholarship recipient who studied abroad at UBC and MD Anderson, he brings cross-disciplinary research experience (microfluidics, medical devices, ML image analysis) that informs pragmatic, test-driven engineering. Notably, his open-source contributions to Agones improved Autopilot passthrough port policies and allocator performance, reflecting a knack for optimizing distributed systems in production.
code7 years of coding experience
job3 years of employment as a software developer
bookBachelor of Engineering (B.E.), Computer Engineer, Bachelor of Engineering (B.E.), Computer Engineer at Tecnológico de Monterrey
bookComputer Science, Computer Science at The University of British Columbia
bookIBO graduate, IBO graduate at Bachillerato Internacional
languagesSpanish, English, French, Italian
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Github Skills (14)

kubernetes10
g10
dedicated10
go10
dedicated-server10
devops10
gameserver10
server10
kubernetes-pods10
autopilot9
metric9
golang9
testing8
documentation8

Programming languages (10)

HCLJavaShellC++JavaScriptGoHTMLJupyter Notebook

Github contributions (5)

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agones-dev/agones

Apr 2024 - Jan 2026

Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
Role in this project:
userBack-end & DevOps Engineer
Contributions:76 reviews, 26 PRs, 5 pushes in 1 year 10 months
Contributions summary:Vicente primarily focused on enhancing the Agones project's capabilities and supporting its deployment on Google Kubernetes Engine (GKE). Their contributions include modifying documentation to reflect changes in cluster creation and firewall configurations. The user implemented features for Autopilot, specifically related to Passthrough port policies, and added associated code and testing. They also addressed performance by introducing metrics and fine-tuning the allocator.
kubernetesmultiplayer-gamededicated-gameserversgame-developmentmultiplayer
vicentefb/agent-sandbox

Oct 2025 - Jul 2026

agent-sandbox enables easy management of isolated, stateful, singleton workloads, ideal for use cases like AI agent runtimes.
Contributions:1 PR, 199 pushes, 22 branches in 9 months
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