Vicente Lucendo is a freelance creative technologist and artist based in Amsterdam with 11 years of experience crafting interactive, real-time graphics and technical art for web and game experiences. He blends creative and technical direction—shaping concepts, production pipelines, and internal tools—to deliver highly optimized, production-ready interactive work. Former tech lead at Active Theory and co-founder of Twenty Two Degrees, he has experience building studio workflows and leading cross‑disciplinary teams. An active contributor to the popular three.js project, his improvements to GPUComputationRenderer, UnrealBloomPass, KTX2Loader and DataTexture handling demonstrate a focus on performance and correct GPU data management. As an FWA jury member he stays attuned to cutting-edge digital creativity while continuing to ship experimental procedural systems and motion-driven experiences. His background as both practitioner and tool-builder gives him a rare ability to move seamlessly from prototyping to scalable production.
Contributions:2 reviews, 7 commits, 7 PRs in 1 year
Contributions summary:Vicente primarily focused on refining the three.js library's code, addressing various issues related to the GPUComputationRenderer and UnrealBloomPass examples. They made improvements to DataTexture and render target management within these examples, optimizing code clarity and performance. Furthermore, the user made changes to KTX2Loader, ensuring correct data texture handling and removing redundancies.
Contributions:12 releases, 41 pushes, 1 branch in 5 months
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