Vicky Clark is a software engineer with seven years' experience building content pipeline tooling at Unity, where she progressed from Software Engineer to Senior Software Engineer. Based in Warwick, she combines a physics background from the University of Exeter and study in Australia with pragmatic engineering skills applied to large-scale game and content workflows. As an active Ambassador for Women in Games (WIGJ) since 2020, she pairs technical delivery with community advocacy to support diversity in the industry. Her work at Unity focused on streamlining asset pipelines and developer tooling, translating complex data and performance constraints into reliable systems. Colleagues describe her as a thoughtful problem solver who brings scientific curiosity to software challenges and mentorship.
6 years of coding experience
7 years of employment as a software developer
RGS Worcester
Physics with Australian Study, Physics with Australian Study at University of Wollongong
Integration of Pixar's Universal Scene Description into Unity. UPDATE: This package has been superseded by our new bundle of USD packages. Please see README & link below for further details.
Contributions:172 reviews, 29 commits, 75 PRs in 1 month
Repository for the Endless Runner Game Sample (Trash Dash)
Contributions:2 pushes in 1 day
fltktilesetrpgcubingdm
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