Victor Apihtin is a Senior Software Engineer based in Copenhagen with a focused 3+ year tenure at Unity and over a decade of hands-on game development experience. He’s an all-in-one Unity specialist who ships gameplay, shaders, AI, animation, UI, console ports and low-level optimizations, often acting as the sole or lead engineer on projects. His background ranges from squeezing high, stable FPS on early iPads to tech-leading graphics and professional services work at Unity, underscoring deep expertise in shaders, performance tuning and platform porting. Victor pairs a Master’s in Games Technology with practical studio experience across indie and commercial titles, including rapid solo releases under tight deadlines. Colleagues rely on him for heavy lifting technical solutions and pragmatic tradeoffs that balance visual fidelity and runtime constraints. He brings a bias toward Unity but an uncommon breadth across systems that makes him a go-to problem-solver for shipping polished game experiences.
3 years of coding experience
13 years of employment as a software developer
Bachelor of Science (BS) Information Technology, Bachelor of Science (BS) Information Technology at Technical University of Moldova
Master of Science (MS) Games Technology track, Master of Science (MS) Games Technology track at IT-Universitetet i København
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Victor Apihtin - Senior Software Engineer at Unity