Summary
Victor Barbosa is a Frontend Developer and pipeline-focused technical artist with nine years of experience building elegant GUIs, automation tools, and scalable production pipelines for feature films and streaming series. Combining a graphic design background with deep expertise in Maya, Ziva Dynamics, Python/PyQt and Linux, he has led rigging and pipeline teams to deliver creature rigs, muscle simulations, and distributed render/ingestion systems that minimize manual intervention. He co-founded a studio, taught Maya scripting and rigging, and supervised integrations across DCCs (Maya, Houdini, Gaffer, Nuke) to streamline publishing, rendering and QC workflows. Comfortable across front-end stacks (HTML/CSS/JS) and game/Unity development, Victor brings a rare blend of designer sensibility and systems-level automation that helps studios scale creative output efficiently.
9 years of coding experience
3 years of employment as a software developer
diploma, 3d Animation for TV and Feature Films, diploma, 3d Animation for TV and Feature Films at Vanarts - Vancouver Institute of Media Arts
bachelor, Advertising, bachelor, Advertising at FIC - Faculdade Integrada do Ceará