Victor Coda

Experienced Engine Render Engineer at Dragon's Lake Entertainment

Kyiv, Ukraine
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Summary

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Senior
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Top School
Victor Coda is an experienced engine and render engineer with eight years focused on real-time graphics, shader optimization, and platform ports across games and multimedia applications. Based in Kyiv, he has led complex ports from legacy APIs to console-specific render backends (notably D3D8 to GNM for PS4 with PS5 compatibility) and delivered 4K/60fps results through careful render architecture, MSAA support, and SIMD math optimizations. His background spans mobile visual effects, HARP geovisualization, and AAA terrain and shading systems, with hands-on work in OIT research, deferred shading, and artist-driven shader feature development. Victor combines deep C++/OpenGL/GLSL expertise with practical performance engineering—ring buffers, batching, framebuffer composition, and shader compression—to squeeze targets across devices. An unusual strength is his track record of translating artist requests into efficient shader implementations and proposing low-level SIMD improvements that boost runtime math performance.
code8 years of coding experience
job10 years of employment as a software developer
bookMS, Enterprise Economy, MS, Enterprise Economy at Krivorozhskij Technical University
languagesEnglish, Russian, Ukrainian
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Github Skills (17)

vulkan10
shader10
reflection-api10
graphic10
geometry-shader10
edge-detection10
qualcomm9
deferred-shading9
bytecode9
cpp9
shadow-mapping8
nvidia8
spirv8
arm7
opengl6

Programming languages (2)

C++C

Github contributions (5)

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vcoda/basic-graphics-samples

Mar 2018 - Aug 2022

Basic graphics samples using Magma library and Vulkan graphics API
Contributions:204 commits, 1 PR, 231 pushes in 4 years 5 months
graphicvulkanvulkan-apivulkan-graphics
vcoda/quadric

Jul 2020 - May 2026

Contributions:40 pushes, 2 branches in 5 years 11 months
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