Victor Coda

Experienced Engine Render Engineer at Dragon's Lake Entertainment

Kyiv, Ukraine
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Summary

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Senior
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Top School
Victor Coda is an experienced engine and render engineer with eight years focused on real-time graphics, shader optimization, and platform ports across games and multimedia applications. Based in Kyiv, he has led complex ports from legacy APIs to console-specific render backends (notably D3D8 to GNM for PS4 with PS5 compatibility) and delivered 4K/60fps results through careful render architecture, MSAA support, and SIMD math optimizations. His background spans mobile visual effects, HARP geovisualization, and AAA terrain and shading systems, with hands-on work in OIT research, deferred shading, and artist-driven shader feature development. Victor combines deep C++/OpenGL/GLSL expertise with practical performance engineering—ring buffers, batching, framebuffer composition, and shader compression—to squeeze targets across devices. An unusual strength is his track record of translating artist requests into efficient shader implementations and proposing low-level SIMD improvements that boost runtime math performance.
code8 years of coding experience
job10 years of employment as a software developer
bookMS, Enterprise Economy, MS, Enterprise Economy at Krivorozhskij Technical University
languagesEnglish, Russian, Ukrainian
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Github Skills (15)

vulkan10
reflection10
reflection-api10
shader10
bytecode9
qualcomm9
reflect9
api9
cpp8
opengl8
nvidia7
spirv6
amd5
arm5
ecosystem3

Programming languages (2)

C++C

Github contributions (5)

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vcoda/magma

Jan 2018 - Jan 2023

Abstraction layer over Khronos Vulkan API
Contributions:1 release, 2551 commits, 2057 pushes in 5 years 1 month
vulkanvulkan-apivulkan-bindingsvulkan-cppvulkan-graphics
Contributions:63 commits, 52 pushes, 2 branches in 2 months
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Victor Coda - Experienced Engine Render Engineer at Dragon's Lake Entertainment