Experienced Engine Render Engineer at Dragon's Lake Entertainment
Kyiv, Ukraine
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Summary
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Senior
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Victor Coda is an experienced engine and render engineer with eight years focused on real-time graphics, shader optimization, and platform ports across games and multimedia applications. Based in Kyiv, he has led complex ports from legacy APIs to console-specific render backends (notably D3D8 to GNM for PS4 with PS5 compatibility) and delivered 4K/60fps results through careful render architecture, MSAA support, and SIMD math optimizations. His background spans mobile visual effects, HARP geovisualization, and AAA terrain and shading systems, with hands-on work in OIT research, deferred shading, and artist-driven shader feature development. Victor combines deep C++/OpenGL/GLSL expertise with practical performance engineering—ring buffers, batching, framebuffer composition, and shader compression—to squeeze targets across devices. An unusual strength is his track record of translating artist requests into efficient shader implementations and proposing low-level SIMD improvements that boost runtime math performance.
8 years of coding experience
10 years of employment as a software developer
MS, Enterprise Economy, MS, Enterprise Economy at Krivorozhskij Technical University
Contributions:63 commits, 52 pushes, 2 branches in 2 months
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Victor Coda - Experienced Engine Render Engineer at Dragon's Lake Entertainment