Victor Collod

Ingénieur Logiciel Senior at Qonto

Greater Paris Metropolitan Region France
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Summary

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Victor Collod is a senior software engineer based in Greater Paris with 10 years of experience designing distributed systems, systems programming, networking and performance optimization. He has built production simulation pipelines for rail signaling at SNCF Réseau, worked on developer tooling at NVIDIA, and now applies his expertise at Qonto. Victor is active in open source—contributing to notable projects like the Bevy game engine (ECS and rendering improvements) and the widely used Crypto 101 book (documentation and tooling enhancements)—showing both low-level systems chops and attention to developer experience. He combines a strong academic foundation from EPITA and international study in Seoul with hands-on roles in system administration and teaching, and his background in contest organization (Prologin) hints at a taste for problem-solving under pressure.
code10 years of coding experience
job8 years of employment as a software developer
bookBaccalauréat Général Scientifique, Baccalauréat Général Scientifique at Lycée St Joseph
bookDiplôme d'ingénieur Ingénierie informatique, Diplôme d'ingénieur Ingénierie informatique at EPITA: Ecole d'Ingénieurs en Informatique
bookComputer Science, Computer Science at University of Seoul-서울시립대학교
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Github Skills (14)

ec10
bevy10
rust10
game-development10
restructuredtext10
game-engine10
entity-component-system10
game-dev10
documentation10
sphinx10
profiling9
latex9
webgpu8
open-source7

Programming languages (20)

SmartyC++CRustCMakePLpgSQLTeXVue

Github contributions (5)

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crypto101/book

Jun 2020 - Jul 2020

Crypto 101, the introductory book on cryptography.
Role in this project:
userTechnical Writer
Contributions:88 commits, 4 PRs, 24 comments in 1 month
Contributions summary:Victor's commits primarily focus on restructuring and updating documentation within the "Crypto 101" book repository. They've made several changes to existing documentation files, including `appendices.rst`, `building-blocks.rst`, and `complete-cryptosystems.rst`, to fix broken links, improve formatting, and address inconsistencies. Additionally, they added support for advanced admonitions and tweaked latex export settings, demonstrating a focus on enhancing the book's presentation and usability. They also introduced the glossary and added a subfigure feature.
cryptographyprngcryptanalysiscryptointroductory
bevyengine/bevy

Aug 2020 - Jun 2021

A refreshingly simple data-driven game engine built in Rust
Role in this project:
userBackend Developer
Contributions:1 review, 9 PRs, 33 comments in 10 months
Contributions summary:Victor primarily contributed to the Bevy game engine's ECS (Entity Component System) and rendering pipeline. Their work involved refactoring and debugging ECS-related code, including removing unused elements and implementing debug functionality for core components. They also improved build processes by fixing issues with the profiler and by enforcing code formatting. Additionally, the user's changes included improvements to the render graph and added/corrected code related to the resource management system.
data-drivenbevygamedevrustgame-development
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