Summary
Victor Corvalan is a game producer and developer with nine years of experience building interactive and mobile games from Asuncion, Paraguay. He progressed from lead programmer and 2D/3D designer roles into mobile development and now leads production at Roshka Studios, combining design sensibilities with hands-on engineering. His background includes augmented reality, motion/face tracking, multitouch and cross-platform mobile work (iOS, Android, Windows Phone), giving him a strong practical grasp of emerging interaction technologies. Victor balances creative game design with pragmatic development—his GitHub tagline “dev of boring stuff” hints at a developer who handles the gritty, essential code that keeps projects shipping. He’s comfortable taking projects from prototype to release and often bridges the gap between artists, designers and engineers to deliver playable experiences.
9 years of coding experience
9 years of employment as a software developer
Analisis de Sistemas, Analisis de Sistemas at Universidad Catolica
English, Spanish, Portuguese