Victor De Carvalho is a Lead Engineer with over 14 years of professional experience and a 16-year software background building high-performance, fault-tolerant systems across finance, gaming, and mobile. He combines deep C++, Java and Python expertise with networked systems design and data-driven development to deliver low-latency market-data servers, large-scale game backends, and cross-platform game engines. Victor has repeatedly owned end-to-end solutions—requirements, design, implementation, testing and ops—often implementing infrastructure-as-code on AWS and production telemetry with Prometheus/Grafana. He has practical experience designing autoscaling, message-driven pipelines and replayable bot systems used for realistic load testing and analytics. Based in Montreal, he brings both hands-on engineering and team leadership from roles at Bethesda, Gameloft and Sony, plus founder experience building a cross-platform game engine. Notably, his background includes squeezing C++ systems to microsecond-level performance and building resilient data pipelines that avoid production data loss.
14 years of coding experience
15 years of employment as a software developer
BS Computer Science, BS Computer Science at Universidade Federal de Uberlândia - UFU
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Victor De Carvalho - Lead Engineer at Sony Interactive Entertainment