Victor Fuentes is a Senior Game Developer based in Barcelona with 11 years of industry experience and seven years specializing in Unity 3D and C#. He blends technical artistry and engineering—shipping mobile, console, and desktop titles across genres from casual and social casino to combat and sports—while also building tools, middleware and performance optimizations. At Scopely and Socialpoint he led feature implementation, cross-platform optimizations and automation of pipelines, and his open-source contributions to raylib show hands-on work improving shaders, lighting and physics subsystems. Comfortable in C, Python and multiple engines, he excels at bridging art and engineering to simplify workflows and push rendering and core systems forward.
10 years of coding experience
3 years of employment as a software developer
High-level Technician in Creative media 3D Animation & Game design Arts Entertainment and Media Management, High-level Technician in Creative media 3D Animation & Game design Arts Entertainment and Media Management at CEV Interactivity & New Media
A simple and easy-to-use library to enjoy videogames programming
Role in this project:
Backend Developer
Contributions:118 commits, 29 PRs, 58 comments in 2 years 3 months
Contributions summary:Victor contributed to the codebase by adding new matrix location points and extra functions related to shaders, indicating a focus on improving 3D model rendering capabilities. They also introduced a new lighting engine module with associated data types and example usage, signifying involvement in enhancing the graphical aspects of the game engine. Furthermore, the user made changes to the physics engine, which further implies an interest in the core systems of the engine.
Contributions:14 commits, 8 pushes, 1 branch in 6 years 2 months
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Victor Fuentes - Senior Game Developer at Socialpoint