Victor Gallet

Generalist Programmer at Pastagames

Paris, Ile-de-France
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Summary

👤
Senior
🎓
Top School
Victor Gallet is a Paris-based generalist programmer with 9 years of experience specializing in game development, tools, gameplay and engine work. He has shipped features and optimizations for titles like PAC-MAN Party Royal and Rayman Mini, tackling everything from UI and artist tools to engine-level fixes for older devices. A professional C++ developer who codes in C99 in his spare time, he also contributes bug fixes and vector-math improvements to the popular raylib game library. His background spans full-stack and UX work in enterprise settings, giving him a practical product-minded approach to engineering. Victor pairs hands-on programming with an eye for performance and cross-language interoperability — and off-hours he’s as likely to be on the tennis court as debugging a mesh-generation issue.
code9 years of coding experience
job4 years of employment as a software developer
bookInfographie, Connaître et comprendre le workflow PBR, Infographie, Connaître et comprendre le workflow PBR at Mentorat par Ryan Benno (Environment artist chez Insomniac Games)
bookDUT Informatique, Programmation / développeur informatique, général, DUT Informatique, Programmation / développeur informatique, général at Université d'Auvergne
bookNational Conservatory of Arts and Crafts
languagesFrench, English, German
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Github Skills (10)

c1710
debug10
game-development10
c1110
opengl10
graphic10
raylib10
game-engine9
math9
mathematics9

Programming languages (6)

C#C++CJavaScriptZigRuby

Github contributions (5)

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raysan5/raylib

Jan 2020 - Jan 2021

A simple and easy-to-use library to enjoy videogames programming
Role in this project:
userSoftware Developer (Focused on Game Development)
Contributions:6 commits, 10 PRs, 4 comments in 11 months
Contributions summary:Victor primarily contributed to bug fixes and enhancements within the raylib game development library. Their work included addressing compilation issues related to mesh generation, implementing line and segment intersection functions for vector math, and fixing issues to prevent null pointer dereferencing, specifically in the `LoadSoundFromWave` and `LoadMaterials` functions. Additionally, the user fixed a bug in the `DrawMesh` function regarding the material specular map index and modified the check for window dimensions to prevent potential errors.
raspberry-pigamedevvideogameslinuxandroid
Elkantor/CITRON_PROJECT

Feb 2017 - Apr 2017

Contributions:4 PRs, 186 pushes, 2 branches in 1 month
unreal-engineunrealgame-developmentue4unreal-engine-4
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Victor Gallet - Generalist Programmer at Pastagames