Víctor Garcia

Technical Animator

Copenhagen, Capital Region of Denmark
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Summary

👤
Senior
🎓
Top School
Víctor Garcia is a technical animator with 9 years of experience, currently shaping character and animation systems at Playdead in Copenhagen. He has a strong track record building Maya-to-Unreal pipelines, custom Python/MEL/Qt tools, and procedural rigging solutions that accelerate production and reduce iteration bottlenecks. His background spans indie and AAA workflows—from solo technical animator roles to consulting across multiple studios—where he implemented in-engine cloth and rigid-body physics and supported mocap pipelines (Xsens, ARKit, MetaHumans). Víctor pairs hands-on rigging and debugging skills with tooling and documentation improvements that help teams onboard faster and ship higher-quality animations. He’s comfortable learning new software on the fly and often bridges the gap between animators, programmers, and external vendors to integrate complex features under tight deadlines.
code9 years of coding experience
bookBachelor's Degree in Videogame Design and Development, Game development, (average) 8.46, Bachelor's Degree in Videogame Design and Development, Game development, (average) 8.46 at Centre de la Imatge i la Tecnologia Multimèdia | CITM (UPC)
bookTechnological Bachelor, HIGH SCHOOL/SECONDARY DIPLOMAS AND CERTIFICATES, Technological Bachelor, HIGH SCHOOL/SECONDARY DIPLOMAS AND CERTIFICATES at Joan Ramon Benaprès
languagesEnglish, Spanish, Catalan, French
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Github Skills (4)

game-development1
game-engine1
opengl1
feed1

Programming languages (2)

C#C++

Github contributions (5)

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Contributions:62 pushes, 1 branch in 3 years 11 months
nintervik/vmWalkingKit

Mar 2020 - Jun 2020

Contributions:8 releases, 402 commits, 322 pushes in 3 months
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Víctor Garcia - Technical Animator