Summary
Víctor Garcia is a technical animator with 9 years of experience, currently shaping character and animation systems at Playdead in Copenhagen. He has a strong track record building Maya-to-Unreal pipelines, custom Python/MEL/Qt tools, and procedural rigging solutions that accelerate production and reduce iteration bottlenecks. His background spans indie and AAA workflows—from solo technical animator roles to consulting across multiple studios—where he implemented in-engine cloth and rigid-body physics and supported mocap pipelines (Xsens, ARKit, MetaHumans). Víctor pairs hands-on rigging and debugging skills with tooling and documentation improvements that help teams onboard faster and ship higher-quality animations. He’s comfortable learning new software on the fly and often bridges the gap between animators, programmers, and external vendors to integrate complex features under tight deadlines.
9 years of coding experience
Bachelor's Degree in Videogame Design and Development, Game development, (average) 8.46, Bachelor's Degree in Videogame Design and Development, Game development, (average) 8.46 at Centre de la Imatge i la Tecnologia Multimèdia | CITM (UPC)
Technological Bachelor, HIGH SCHOOL/SECONDARY DIPLOMAS AND CERTIFICATES, Technological Bachelor, HIGH SCHOOL/SECONDARY DIPLOMAS AND CERTIFICATES at Joan Ramon Benaprès
English, Spanish, Catalan, French