Victor Hasselmann is a UI Lead Engineer based in London with 9 years of game development and client engineering experience, currently leading a remote UI team at Scopely. He combines hands-on Unity/C# expertise with people leadership—running code reviews, pair programming, and mentoring while acting as the quality gate for core technologies. His background spans AAA and mobile hit franchises (Hungry Shark, MMORTS titles) and indie successes, giving him a pragmatic sense for performance, UX-driven features and monetisation integrations. Victor regularly bridges disciplines—working closely with art, QA and server teams to design robust client-server flows and efficient data handling. An appetite for tooling and pipelines from his earlier roles means he often delivers productivity improvements as well as playable features.
9 years of coding experience
12 years of employment as a software developer
Associate's degree Interior Design, Associate's degree Interior Design at Dublin Design Institute
B. Tech Education System Analysis and Design System Development, B. Tech Education System Analysis and Design System Development at Universidade Cruzeiro do Sul
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