Summary
Victor Ivanov is a multidisciplinary technical artist and developer based in Montreal with nine years of experience delivering real-time rendering, pipeline tooling, and interactive installations across games, film, and public art. He combines deep hands-on skills in Unity and Unreal (shaders, VFX, performance optimization) with a knack for building artist-facing tools and automated pipelines that reduce manual work and speed production. As a freelance partner to studios and hardware companies, his work has shipped in commercial titles and public installations from Montreal to Dubai and LA, and includes bespoke audiovisual systems and procedurally generated music videos. He has also taught and led workshops—translating technical concepts for artists and mentoring junior tech artists—bringing a strong pedagogy to client-facing roles. Notably, he architects creative solutions that blend photogrammetry, point clouds, and procedural shaders to realize projects that don’t yet exist, marrying technical rigour with experimental art practice.
9 years of coding experience
1 year of employment as a software developer
Bachelor of Fine Arts (B.F.A.), Computation Arts & Design, Bachelor of Fine Arts (B.F.A.), Computation Arts & Design at Concordia University
Study Abroad, Liberal Arts, Study Abroad, Liberal Arts at Waseda University
Diplôme d'Études Collégiales (D.E.C.), Interactive Media Arts, Diplôme d'Études Collégiales (D.E.C.), Interactive Media Arts at Dawson College
English, French