Victor Privalov

Technical Artist at Firevolt

Minsk, Belarus
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Summary

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Senior
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Top School
Victor Privalov is a Technical Artist with 10 years of experience blending software engineering rigor and creative craft to build real-time visuals and interactive systems using Unreal Engine. His background spans senior software roles and iOS development at companies like Banuba and Mapbox, giving him a rare full-stack perspective on tooling, performance and pipeline automation for game and CG production. Currently at Firevolt after shaping technical art at PanGames, he focuses on realtime VFX and environment art, supported by specialized training from CGMA and Fungi. Based in Minsk, Victor combines engineering discipline with an artist’s eye—often creating technical solutions that accelerate iteration for artists while maintaining production-grade code.
code10 years of coding experience
job10 years of employment as a software developer
bookBachelor of Engineering - BE Computer Software Engineering, Bachelor of Engineering - BE Computer Software Engineering at Gomel Technical University P.O. Suhogo
bookRealtime VFX for Games, Realtime VFX for Games at CGMA
bookEnvironment Art, Environment Art at Fungi
languagesАнглийский, Русский
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Stackoverflow

Stats
615reputation
39kreached
25answers
9questions
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Github Skills (45)

interface-builder10
ios10
in-scope10
swift10
macos10
draw9
gif-animation9
animation9
objective-c9
animated9
sdk9
aseprite9
xcode9
cocoapods9
swift-package9

Programming languages (4)

C++Game Maker LanguageSwiftKotlin

Github contributions (5)

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don1ck/LoneMetal

Sep 2015 - Sep 2015

Contributions:8 pushes, 1 branch in 6 days
LoneHouse/Home_Weather

Dec 2017 - Jan 2018

Contributions:2 pushes, 1 branch in 22 days
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Victor Privalov - Technical Artist at Firevolt