Victor Privalov is a Technical Artist with 10 years of experience blending software engineering rigor and creative craft to build real-time visuals and interactive systems using Unreal Engine. His background spans senior software roles and iOS development at companies like Banuba and Mapbox, giving him a rare full-stack perspective on tooling, performance and pipeline automation for game and CG production. Currently at Firevolt after shaping technical art at PanGames, he focuses on realtime VFX and environment art, supported by specialized training from CGMA and Fungi. Based in Minsk, Victor combines engineering discipline with an artist’s eye—often creating technical solutions that accelerate iteration for artists while maintaining production-grade code.
10 years of coding experience
10 years of employment as a software developer
Bachelor of Engineering - BE Computer Software Engineering, Bachelor of Engineering - BE Computer Software Engineering at Gomel Technical University P.O. Suhogo
Realtime VFX for Games, Realtime VFX for Games at CGMA
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.