Summary
Victor Ripplinger is a Senior 3D Developer with 13 years of experience in C++, computational geometry and 3D visualization, currently working on GIS and the open-source iTowns rendering engine in Lyon. He has led the design and optimization of 2D/3D geographic features and technical architectures, and previously built immersive VR/SCORM training tooling, multiplayer features and physics integration for desktop and web. His background in applied math and imaging (M.Eng., ENSEEIHT) underpins a strong algorithmic approach to point-cloud, mesh processing and real-time rendering. Comfortable owning CI/release processes and technical governance, he pairs hands-on implementation with mentoring and cross-disciplinary collaboration. Notably, he moves fluidly between low-level C++/OpenGL work and web-era stacks like Three.js and WebXR, helping bridge desktop-grade engines to web and BIM use cases.
13 years of coding experience
12 years of employment as a software developer
Classe Préparatoire aux Grandes Écoles - MPSI, MP, Mathematics, Physics, Computer Science, Classe Préparatoire aux Grandes Écoles - MPSI, MP, Mathematics, Physics, Computer Science at Lycée Victor Hugo, Besançon
Master of Engineering (M.Eng.), Computer Science, Applied Mathematics, Imaging and Multimedia, Master of Engineering (M.Eng.), Computer Science, Applied Mathematics, Imaging and Multimedia at Enseeiht
English, French, Spanish, German, Portuguese, Italian