Summary
Victor Stepanov is an Expert Engineer with a decade of experience building tools and pipelines that make game artists and designers more productive, currently driving tooling at Infinity Ward. He blends strong C++ and Python skills with UI frameworks like Qt, MFC, and wxWidgets to deliver standalone content-creation utilities, while pragmatically using SVN and git to support studio workflows. Victor is obsessive about usability: he continuously gathers artist feedback, documents features with images and GIFs, and roots out bottlenecks to optimize production pipelines. A lifelong learner and organizer of internal tech talks, he pairs “Getting Things Done” discipline with a curiosity for the history of game production to extract practical lessons for today’s teams.
10 years of coding experience
13 years of employment as a software developer
Computer-aided systems of information processing and management, Interference-coding, Computer-aided systems of information processing and management, Interference-coding at Saint Petersburg State University of Aerospace and Instrumentation