Víctor Vicente is a graphics software engineer with 11 years of experience building both offline and real-time rendering systems, currently working on driver-level feature bring-up and prototyping for upcoming Apple GPUs. He blends strong C++, Java, PyTorch and OpenGL skills with research-grade experience in inverse rendering, path tracing and material digitization—coauthoring a SIGGRAPH ’23 paper and leading inverse-rendering efforts at Desilico Labs. Víctor’s academic work produced high-impact GPU and NLOS algorithms (one Java GPU-based NLOS method was cited and adopted by multiple universities), and his open-source Kubex voxel engine demonstrates a long-standing interest in photo-realistic effects and scalable engine design. Comfortable shipping medium-to-large projects end-to-end, he has deep experience designing secure, maintainable code and automating material fitting pipelines that replicate complex cloth appearance. Based in the UK, he pairs industrial product delivery at Apple with a demonstrated ability to translate cutting-edge research into practical, production-ready systems.
11 years of coding experience
6 years of employment as a software developer
Bachelor's degree on Informatics Engineering, Computation, 7.63, Bachelor's degree on Informatics Engineering, Computation, 7.63 at Universidad de Zaragoza
Contributions:1 release, 10 commits, 49 pushes in 4 years 7 months
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Víctor Vicente - Graphics Software Engineer at Apple