Summary
Viktor Fedotov is a concept artist with nine years of experience creating environment, character, and hard-surface designs for games, currently working at Owlcat Games in Yerevan. His portfolio includes senior-level work on The Cycle: Frontier and modular exterior/interior ship designs for DUNE: Awakening at YAGER, and environment and character art for Quake Champions at Saber Interactive. He blends strong 2D foundations with practical hard-surface and modular workflows, making him effective across early ideation to production-ready assets. Viktor holds a Bachelor's in Computer Science from Novosibirsk State University, a background that informs his disciplined, technically minded approach to visual problem-solving. Colleagues know him for translating game requirements into cohesive worlds and efficient asset systems that streamline downstream production. He often bridges artistic vision and engineering constraints, producing concepts that are both striking and buildable.
9 years of coding experience
Bachelor’s Degree Computer Science, Bachelor’s Degree Computer Science at Novosibirsk State University (NSU)
Russian, English