Summary
Viktor Zatorskyi is a Staff Software Developer and Reinforcement Learning & Autonomy Engineer with over a decade building performance-critical systems for games, robotics, and autonomous navigation. He architects large-scale RL simulations and streaming physically simulated robot experiences, blending Unity, HPC, and custom ML tooling (including a zero-dependency autodiff/PPO for Unity) to push embodied agent research into production. Viktor’s background spans mobile AAA and indie hits—contributing performance wins on Star Trek: Fleet Command and Gloomhaven—while also shipping a gacha game balanced via AI-driven agent simulations. He pairs deep graphics and systems optimization skills (shaders, Vulkan, compute) with entrepreneurial product instincts from running Chaos Dynamics and building live-ops tooling. Based in Vancouver, he’s as comfortable refactoring CI/CD and profiling device-specific bottlenecks as he is training maritime navigation agents or creating GenAI-driven marketing pipelines.
10 years of coding experience
18 years of employment as a software developer
Igor Sikorsky Kyiv Polytechnic Institute
Russian, English, Ukrainian