Vilhelm Stokstad is a Technical Designer and game programmer based in Stockholm with a decade of creative and technical experience blending gameplay systems and interactive design. After a long career as a documentary photographer, he transitioned into game development and brings a strong visual sensibility and narrative-driven approach to technical problem solving. He’s worked across indie and studio environments—from internships to his current role at Experiment101—shipping gameplay features and prototypes while maintaining a hands-on coding practice. Comfortable both architecting systems and iterating on player-facing mechanics, Vilhelm pairs designer instincts with pragmatic engineering to craft engaging experiences. An eye for composition and storytelling informs his technical design decisions, giving his work a distinct creative edge.
Im learing vulkan, rendering and shaders by making a simple game engine.
Contributions:1 release, 74 commits, 6 PRs in 10 months
vulkanlearingshadersgame-developmentrendering
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Vilhelm Stokstad - Technical Designer at Experiment 101