Vincent Barthélémy

Head Of Mobile Development at MWM

Boulogne-Billancourt, Ile-de-France
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Summary

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Rockstar
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Top School
Vincent Barthélémy is Head of Mobile Development at MWM with 13 years of experience designing and shipping Android applications from NFC proofs-of-concept to production-grade mobile platforms. He progressed through hands-on roles at MWM—from Android engineer to lead and now head—combining technical execution, architecture decisions and team leadership. His work includes experimental augmented-reality Android contributions (e.g., ChaseWhisplyProject) where he implemented reusable displayable/targetable item abstractions and parcelable patterns, showing a penchant for clean, extensible mobile architectures. Comfortable bridging product and engineering, he brings academic rigour from a computer science engineering degree and international perspective from an Erasmus exchange in Germany.
code13 years of coding experience
job7 years of employment as a software developer
bookErasmus exchange program, General engineering studies, Erasmus exchange program, General engineering studies at Technische Universität Carolo-Wilhelmina zu Braunschweig
bookDiplôme d'ingénieur en Génie Informatique, Master’s degree in Computer Science, Diplôme d'ingénieur en Génie Informatique, Master’s degree in Computer Science at Université de Technologie de Compiègne
languagesEnglish, German
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Github Skills (7)

javas10
mobile-development10
android10
parcelable10
java10
object-oriented-programming9
augmented-reality8

Programming languages (5)

C#JavaC++GroovyKotlin

Github contributions (5)

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an augmented reality attempt
Role in this project:
userMobile Developer (Android)
Contributions:519 commits, 1 push, 4 comments in 3 years 8 months
Contributions summary:Vincent primarily focused on developing the Android mobile application for an augmented reality attempt. They implemented a base class for displayable items, refactored the code to reflect the item's visibility, and added methods to update visibility. Furthermore, the user designed an abstract class for targetable items, including hit detection and adding write/read to parcelable methods. They also introduced views for both displayable and targetable items.
augmentedaugmented-realityunityreality
Contributions:169 commits in 11 months
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Vincent Barthélémy - Head Of Mobile Development at MWM