Summary
Vincent Bonnet is a senior software engineer based in Austin with a decade-spanning career at the intersection of machine learning and computer graphics, bringing production-grade ML into animation and digital human pipelines. He has driven synthetic data generation and domain-adaptation research at Meta, built real-time facial and tongue animation models at Unity, and deployed CNN-based face reconstruction and gaze estimation systems at Ziva Dynamics. Early in his career he developed simulation tooling and Maya plugins for VFX studios including Wētā FX and Framestore, contributing to major films and SIGGRAPH research. Comfortable across research and production, he combines model training, CI/CD automation, and tooling to shrink iteration time and scale teams, having led a five-engineer rewrite of an experimental codebase. Vincent’s background uniquely blends hands-on graphics simulation, synthetic data creation, and ML infrastructure, enabling measurable improvements in bio-authentication and animation fidelity. He holds an MSc in Computer Animation and Visual Effects and a foundation in computer science from European universities.
4 years of coding experience
14 years of employment as a software developer
Bsc, Visualisation, Bsc, Visualisation at University of Teesside
DUT Informatique (Computer science degree), Computer Science, DUT Informatique (Computer science degree), Computer Science at Université Claude Bernard Lyon 1
Msc, Computer Animation and Visual Effects, Distinction, Msc, Computer Animation and Visual Effects, Distinction at Bournemouth University
French, English