Vincent Guo is a software engineer with nine years of experience building cloud-native platforms and developer-facing systems at Microsoft and Amazon/AWS. He has delivered backend and DevOps solutions across EC2, Lambda, Docker, IAM, and Secrets Manager, often reducing undifferentiated heavy lifting for internal teams. At AWS he worked on customer-facing content quality and abuse-prevention pipelines that productized ML models, showing a blend of systems and data-aware engineering. Vincent contributes to prominent open-source projects like Open 3D Engine, where he migrated GameLift integrations and tied resource-mapping tools into the engine’s Python build environment. Based in Seattle and motivated by a “Keep Learning” ethos, he combines rigorous platform engineering with a curiosity for tooling and build-system integration that surfaces in both enterprise and open-source work.
9 years of coding experience
5 years of employment as a software developer
Bachelor's degree, Bachelor's degree at University of Science and Technology of China
Master's degree, Master's degree at Vanderbilt University
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Role in this project:
Back-end Developer & DevOps Engineer
Contributions:368 reviews, 96 commits, 130 PRs in 1 year 7 months
Contributions summary:Vincent primarily focused on migrating AWS GameLift Server SDK to a new 3rd party system, demonstrating experience with package management and build configurations. The commits also involved integrating resource mapping tools with the engine's Python environment, indicating familiarity with build systems and tool integration. Moreover, the user contributed to updating the AWS Core Editor menu, showing an understanding of the editor's architecture and the tools used for building the 3D engine.
Contributions:2 PRs, 35 pushes, 22 branches in 6 months
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