Summary
Vincent Houzé is an interactive media artist and technical designer with 13 years of experience crafting real-time graphics, dynamic simulations, and large-scale installations for festivals, film, and commercial projects. Trained in computer science, fine arts, and advanced computer graphics, he combines procedural systems thinking with hands-on tool development (including CUDA-based solvers and custom pipelines) to generate lifelike motion from simple rules. His work spans LED walls, projection mapping, and live performance visuals, and he has held roles from FX artist on feature films and games to lead technical director and educator in Houdini. Based in New Haven with roots in Paris and recent projects shown at Day for Night in Houston, he bridges studio VFX practices and experimental artmaking. Known for shipping production-ready systems under tight deadlines, he also iterates in real time using environments like TouchDesigner to make visuals responsive and performative.
13 years of coding experience
4 years of employment as a software developer
Fine Arts, Fine Arts at ESAG Penninghen
Master of Science, Computer Science, Mathematics, Physics, Master of Science, Computer Science, Mathematics, Physics at Ecole Nationale Supérieure des Mines de Nancy
Master, ATI (Computer Graphics), Master, ATI (Computer Graphics) at Université Vincennes-Saint-Denis (Paris VIII)
English, French