Vincent Leduc is a Montreal-based software developer with nine years of experience and a strong focus on game and simulation engineering. He co-founded Studio Quasimodo where he led technical architecture, DevOps and tool development for Unity-based games, and now contributes at Product Madness while holding an MBA from Université Laval. His background includes building real-time visualization systems with CesiumJS and Unity, integrating cloud platforms and multijoueur simulation prototypes at CAE, and shipping gameplay features and AI prototypes on commercial titles during a Ludia internship. Equally comfortable in hands-on coding, DevOps pipelines, and cross-border collaboration, he brings entrepreneurial grit and a knack for turning prototype concepts into robust production workflows. An understated strength is his combination of gameplay systems design with infrastructure experience, enabling end-to-end delivery from editors and tools to cloud deployment.
8 years of coding experience
2 years of employment as a software developer
Master of Business Administration - MBA, Master of Business Administration - MBA at Université Laval
Gnome Shell extension to switch windows quickly by typing
Contributions:5 pushes in 1 year
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Vincent Leduc - Software Developer at Studio Quasimodo