Vincent Parizet is an engine and graphics programmer with 11 years of hands-on experience crafting high-performance rendering systems for games and simulation. Currently an Engine Programmer at Passtech Games, he previously improved Vulkan parity for TrackMania’s renderer at Ubisoft Nadeo and built a C++/OpenGL 4.6 3D cartography tool with Qt during a Thales internship. Comfortable across C++, Vulkan/OpenGL, and tooling, he also contributes typed TypeScript definitions to open-source projects—demonstrating attention to API correctness beyond native graphics work. Based in Villeurbanne, France, he combines academic engineering training from EPITA and international exposure at Hanyang University with a practical track record of shipping rendering features and custom engine components.
11 years of coding experience
1 year of employment as a software developer
Hanyang University
Engineer's degree, Computer Science, Engineer's degree, Computer Science at EPITA: Ecole d'Ingénieurs en Informatique
A small, single-file library for creating DiscordApp clients from Node.js or the browser
Role in this project:
Back-end Developer
Contributions:12 commits, 3 PRs, 3 comments in 3 months
Contributions summary:Vincent primarily contributed to defining and implementing TypeScript type definitions for the `discord.io` library. Their work involved creating interfaces, types, and classes to model Discord entities and API interactions, ensuring the library's type safety. The commits demonstrate a focus on accurately representing Discord's data structures and API methods within the TypeScript environment. They also fixed minor issues, such as missing newlines and removing unused statements within the type definitions.
Contributions:9 releases, 288 commits, 158 pushes in 4 years 2 months
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Vincent Parizet - Engine Programmer at Passtech Games