Vincent Renaudin

Software Engineer at Proton

Paris, Ile-de-France
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Summary

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Rockstar
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Vincent Renaudin is a seasoned front-end software engineer with 13 years of experience building high-volume, performance-sensitive web applications and leading teams through complex migrations and redesigns. He has driven front-end architecture and accessibility initiatives at Google and BlaBlaCar, co-founded and shipped product at Relay using TypeScript and React, and now contributes at Proton. Known for pragmatic execution and front-end craftsmanship, he pairs deep JavaScript/CSS expertise with web performance and accessibility best practices. His open-source contributions include UX-focused enhancements to the popular Piskel pixel-art web app, showing a hands-on interest in polished UI interactions such as drag-and-drop frames and animated previews. Trained as an engineer at Télécom Paris with a background in physics, he blends rigorous problem-solving with product-minded implementation.
code13 years of coding experience
job16 years of employment as a software developer
bookM.S. Fundamental physics, M.S. Fundamental physics at Université de Tours
bookMaster 2 Engineering, Master 2 Engineering at Télécom Paris
languagesFrench, English
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Stackoverflow

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Github Skills (6)

html10
css10
javascript10
user-interface10
ui-design10
canvas9

Programming languages (3)

C++JavaScriptPython

Github contributions (5)

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piskelapp/piskel

Aug 2012 - Sep 2015

A simple web-based tool for Spriting and Pixel art.
Role in this project:
userFront-end Developer
Contributions:217 commits, 6 PRs, 15 pushes in 3 years 1 month
Contributions summary:Vincent's commits primarily focused on enhancing the user interface of the Piskel application. They implemented new features such as tile preview with delete and duplicate actions and an animated preview with a frames per second (FPS) tuner. The changes involve modifications to the `js/piskel.js`, `css/style.css` and `index.html` files to improve user interaction and experience. Further development included adding a color picker and integrating a drag-and-drop feature for preview film tiles to facilitate reordering of frames.
spritesheetartcanvasgifjavascript
grosbouddha/duckhunt

Apr 2013 - Nov 2014

Canvas based remake of the NES DuckHunt game.
Contributions:25 commits in 1 year 7 months
gamenescanvasduckhuntremake
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Vincent Renaudin - Software Engineer at Proton