Summary
Vincent Roumier is a Senior Gameplay Programmer based in Montreal with 12 years of experience building interactive systems and game features across major studios including Ubisoft Montréal, Square Enix Montreal, and Gameloft. Trained in game development, computer graphics and 3D animation through multiple European programs, he has deep hands-on expertise in Unity and C# plus a solid background in low-level graphics work from early OpenGL projects. He has progressed from mobile and metagame programming to senior gameplay engineering on AAA titles, consistently shipping optimized, touch-driven UI and complex gameplay systems. Comfortable in both prototyping and production, he blends technical rigor with a designer’s sensitivity to player experience. An understated strength is his cross-cultural education and early VR/companion-app work, which give him a broader perspective on platform constraints and player interactions.
12 years of coding experience
Master 1 Informatique, Master 1 Informatique at Université de Bretagne Occidentale
Gamagora, Master 2 CIM, Programmation & Developpement, Gamagora, Master 2 CIM, Programmation & Developpement at Université Lumière (Lyon II)
Master 1, Informatique Synthèse d'Image et Conception Graphique (ISICG), Master 1, Informatique Synthèse d'Image et Conception Graphique (ISICG) at Université de Limoges
Bachelor of Science in Computing with Games Development, Game Design,Mathematics, Computer Graphics, 3D Animation, Bachelor of Science in Computing with Games Development, Game Design,Mathematics, Computer Graphics, 3D Animation at Institute of Technology, Tralee
DUT Informatique, DUT Informatique, DUT Informatique, DUT Informatique at IUT Lannion
English, French