Vinicius Guerrero is a Lead Software Engineer based in São Paulo with over 10 years of experience building tooling and game-oriented systems across Python, JavaScript, C++, C#, PHP and Lua. He has progressed from full-stack and application development roles to leading tools engineering at Sortium and now LogTalent Consulting, shipping developer-facing solutions for game engines like Unreal, Unity and Godot. Known for blending creative problem solving with disciplined engineering, he pairs practical DevOps skills (Docker) and 3D tool familiarity (Blender) to streamline content pipelines and developer workflows. His academic background in computer games and supply-chain logistics gives him a rare perspective on both real-time systems and operational efficiency. Colleagues rely on him to translate complex technical needs into polished, production-ready tools that accelerate teams.
10 years of coding experience
11 years of employment as a software developer
Master of Technology - MTech Computer Games and Programming Skills, Master of Technology - MTech Computer Games and Programming Skills at Universidade Anhembi Morumbi
Master of Technology - MTech Gestão da Cadeia de Suprimentos e Logística, Master of Technology - MTech Gestão da Cadeia de Suprimentos e Logística at FATEC Guarulhos
Godot Engine Automation Pipeline Android – iOS – Linux – MacOS – Windows – HTML5 – Itch.io.
Contributions:21 releases, 613 commits, 5 PRs in 3 months
itch-iopipelinegodotwindowsgodot-engine
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Vinicius Guerrero - Lead Software Engineer at LogTalent Consulting