Vinicius Rezende is an indie game developer and founder with a decade of software experience, currently splitting his time between his studio Wise Shepherd Games and roles at ARVORE Immersive Experiences and Mad Mimic. He programs across game engines and frameworks—MonoGame, Unity, Roblox, Phaser—and builds multiplayer systems with Colyseus, while also comfortable across front-end (Svelte, React, Solid) and back-end stacks (C#, NodeJS, Go, PostgreSQL). His background in web and backend development informs a pragmatic approach to game systems, networking, and tooling, and he ships polished prototypes end-to-end using Blender, FireAlpaca and audio tools like FLStudio. Based in São Paulo, he pairs formal studies in Information Systems with an earlier, unconventional academic interest in archaeology, reflecting a curiosity that fuels creative game design. Vinicius is actively expanding his language palette—recent work focuses on C#, Lua, JavaScript/TypeScript and Go, and he is currently learning OCaml to broaden his programming paradigms.
10 years of coding experience
1 year of employment as a software developer
Bacharelado Arqueologia e Conservação de Arte Rupestre, Bacharelado Arqueologia e Conservação de Arte Rupestre at Universidade Federal do Piauí
Bacharelado Sistemas de Informação, Bacharelado Sistemas de Informação at Universidade Santa Cecília
Implementation of the BGA version of the tabletop game The Voyages of Marco Polo
Contributions:1 review, 4 PRs, 170 pushes in 9 months
bgatabletop-gamegamemarcotabletop
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