Summary
Vitalii Sokolohorskyi is a C/C++ and engine programmer with eight years of experience building performance-sensitive software for games and consumer applications. He has shipped C++ code across studios including Ubisoft, Huuuge Games, Sygic, and XCDS, blending game-engine systems work with application-level engineering. Trained at 42 in computer programming, he gravitates toward low-level optimization, real-time systems, and pragmatic problem solving under production constraints. At Ubisoft he continues to apply cross-company experience in rendering, simulation, and platform integration to large-scale projects. Colleagues describe him as a developer who pairs rigorous technical discipline with a hands-on, iterative approach to shipping features. Based in Lviv, Ukraine, he brings both studio-grade collaboration habits and a keen interest in squeezing deterministic performance from complex C++ codebases.
8 years of coding experience
3 years of employment as a software developer
Computer Programming, Computer Programming at 42
English, Ukrainian