Vítor Vasconcellos is a software engineer with 11 years of experience building distributed systems, developer tools, and polished front-end interfaces across finance and open source. Currently at Banco do Brasil, he develops AI platform microservices and ETL pipelines that ingest IBM DB2 data into Hadoop-based data lakes while also shipping Angular/TypeScript UIs for internal AI agents. He has led architecture and engineering efforts for cloud-native, AI-ready platforms (Python, Go, Docker/Kubernetes) and has hands-on experience integrating native code and tooling for cross-platform desktop apps. As an active open-source maintainer he contributed game-focused fixes and rendering improvements to the Super Mario 64 PC port and helped build Spacedrive’s Rust-backed virtual filesystem and thumbnail/CI features. Comfortable spanning backend, Rust-native integration, and frontend concerns, he pairs practical engineering with a penchant for polishing UX and build pipelines. Based in Brasília, he brings a pragmatic, curiosity-driven approach to solving complex integration and performance challenges.
11 years of coding experience
5 years of employment as a software developer
Bachelor's Degree in Computer Science Computer Science, Bachelor's Degree in Computer Science Computer Science at Universidade Federal do Rio de Janeiro
High School, High School at Colégio de São Bento do Rio de Janeiro
Web Developer Information Tecnology, Web Developer Information Tecnology at SESI / SENAI - T.I & Design
Spacedrive is an open source cross-platform file explorer, powered by a virtual distributed filesystem written in Rust.
Role in this project:
Full-stack Developer
Contributions:246 reviews, 243 PRs, 978 pushes in 2 years 4 months
Contributions summary:Vítor primarily focused on enhancing the user interface and functionality of the Spacedrive application. They addressed a critical bug, implementing features for enhanced thumbnail and media handling, and also contributed to the application's onboarding flow. Furthermore, the user made improvements to the CI/CD pipeline, and implemented backend features.
Fork of https://github.com/sm64-port/sm64-port with additional features.
Role in this project:
Software Engineer (Game Development Focus)
Contributions:7 commits, 7 PRs, 12 comments in 2 days
Contributions summary:Vítor primarily contributed to the Super Mario 64 PC port, addressing game-specific issues and implementing features related to the user interface and graphics. Their work includes fixing cursor positioning on the Mario head screen, resolving distant object visibility problems in the Wet-Dry World level, and implementing the saving and restoring of window dimensions and position. The user also enhanced the rendering pipeline by considering additional color columns when calculating vertex colors.
linuxadditionalsm64
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Vítor Vasconcellos - Software Engineer at Bank of Brazil