Vivek Negi

Game Designer at Supercell

London, England, United Kingdom
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Summary

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Senior
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Top School
Vivek Negi is a game designer with eight years of hands-on experience designing and balancing mobile games across hypercasual, casual, and live-ops titles. He’s worked as lead designer on Transformers: Earth Wars and contributed to Hay Day at both Space Ape Games and Supercell, bringing live-service thinking to casual economies and progression systems. His background as a programmer-turned-designer and technical lead gives him a strong grasp of prototyping, analytics-driven iteration and systems-level balancing. At Kwalee and StareOut he coached teams, tested hundreds of games and improved key metrics like CPI and retention through targeted design changes. Vivek also has experience running agile teams, shipping features like onboarding, match-making and monetisation, and even securing project funding, showing he combines creative design with practical delivery. Based in London, he blends technical depth with a track record of lifting engagement across diverse studios and genres.
code8 years of coding experience
job5 years of employment as a software developer
bookBachelor's degree, Electrical, Electronics and Communications Engineering, Bachelor's degree, Electrical, Electronics and Communications Engineering at Maharaja Surajmal Institute Of Technology
languagesEnglish, Hindi
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Github Skills (24)

electron9
github-desktop9
typescript9
git7
google-play-games7
github7
google-play7
facebook2
defense2
css2
facebook-sdk2
tower2
react2
unity3d2
data-structures2

Programming languages (8)

C#TypeScriptC++CMakefileHTMLAssemblyPython

Github contributions (5)

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negiyosai/Shaders

Aug 2019 - Aug 2021

Contributions:24 commits, 23 pushes, 1 branch in 2 years
negiyosai/Unity-ML-Agents

Aug 2020 - Aug 2021

Contributions:33 commits, 7 pushes in 1 year
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