Vlad-andrei Lazar

R & D Developer at Industrial Light & Magic

Montreal, Quebec, Canada
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Summary

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Rockstar
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Vlad-andrei Lazar is an R&D developer with 11 years of experience building high-performance machine vision, image processing, and scientific computing systems for film, games, and tools. He has led cross-disciplinary teams at Unity and contributed core systems—real-time exporters, distributed rendering, USD/Alembic pipelines and a novel lossless DeepData codec—for studios and middleware. His background spans C++, C#, ISPC, multithreading and data modeling, with practical experience optimizing asset pipelines, FBX deserialization and artist-facing tooling. Now at Industrial Light & Magic, he continues to bridge research-quality algorithms and production-grade engineering, drawing on a strong academic foundation in computational science from Jacobs and a master’s in computer science. Notably, his open-source work includes backend improvements to Unity’s Alembic importer/exporter that prevent scene bloat and improve cross-platform reliability.
code11 years of coding experience
job17 years of employment as a software developer
bookMaster of Science Computer Science, Master of Science Computer Science at Université de Montréal
bookBachelors of Science; Bachelors of Science Computational Science (Applied Mathematics), Bachelors of Science; Bachelors of Science Computational Science (Applied Mathematics) at Jacobs University Bremen
languagesFrench, English, romanain
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Github Skills (10)

alembic10
csharp10
dotnet-core10
unity3d10
fileio9
file-access9
asset-management9
file-processing9
file-handling9
3d-models8

Programming languages (4)

C#C++CHTML

Github contributions (5)

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Alembic importer and exporter plugin for Unity
Role in this project:
userBack-end Developer
Contributions:74 reviews, 479 commits, 449 PRs in 4 years 1 month
Contributions summary:Vlad-andrei's commits primarily focused on improving the Alembic importer and exporter plugin for Unity. They addressed issues such as preventing file copies to the streaming assets folder and ensuring correct operation on Windows. Further, they implemented features to prevent scene bloating by marking meshes created by Alembic with DontSave, and corrected how Alembic clips can be used in the Unity Timeline. They also worked on fixing thumbnails and implemented improvements to the material system.
exporterunityimporteralembic
clusty/openexr

Nov 2023 - Sep 2024

The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
Contributions:5 reviews, 10 PRs, 28 pushes in 9 months
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Vlad-andrei Lazar - R & D Developer at Industrial Light & Magic