Vladimir Alyamkin is a seasoned game technology leader with 12 years of experience building multiplayer and web-first games, currently serving as COO at Coffeepoint Games while running indie studio ufna.dev. He combines hands-on Unreal Engine development—having built browser-accessible 3D shooters and AI-driven anti-cheat systems—with studio-level operations, product scaling, and cross-platform launches from Telegram to the open web. Previously a CTO and technical lead at studios including MY.GAMES, he blends deep engine expertise (Unreal, C/C++) with product strategy and team coordination. A recurring educator, he’s taught Unreal Engine courses to designers, and unusually, he pairs creative indie development sensibilities with building production-grade security tooling for multiplayer games.
Plugin for Unreal Engine 4 with simple force-driven vehicle simulation
Contributions:194 commits, 3 PRs, 149 pushes in 6 years 1 month
unreal-engineblueprintunrealsimulationplugin
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