Summary
Vladimir Atamanov is a Senior Software Engineer with 12 years of experience building high-performance systems across game development and large-scale infrastructure. He progressed from ActionScript and game scripting to leading full-stack game teams and now architects distributed, planetary-scale file systems at Google. Vladimir combines strong mathematical training from MSU with hands-on expertise in C++, C#, Python and performance optimization, routinely tackling compile/test bottlenecks, high-load server issues, and cross-cluster namespace design. He has led teams, improved developer tooling and CI pipelines, and mentored engineers while shipping multiplayer titles and critical backend services. Known for pragmatic tooling and automation (from asset pipelines to build systems), he brings a player’s attention to detail to production-grade distributed systems. Mirroring his playful GitHub bio, he favors elegant, repeatable engineering solutions that make complex systems more fun to work with.
12 years of coding experience
8 years of employment as a software developer
Lomonosov Moscow State University
Russian, English