Summary
Vladimir Frolov is a senior researcher and computer graphics specialist with over a decade of experience in realistic image synthesis, ray tracing and GPU programming across CUDA, OpenGL, DirectX and Vulkan. He holds a PhD in Computer Graphics from the Keldysh Institute and has progressed there from junior researcher to senior researcher while also maintaining a research role at Moscow State University. His background spans both software and hardware: compiler front-ends (LLVM), FPGA development with VHDL, and systems programming in Ada, enabling end-to-end exploration from algorithms to silicon. Earlier in his career he worked at NVIDIA as a Developer Technology Engineer, producing graphics samples, tools and game optimizations that inform his pragmatic approach to research. Known for blending rigorous academic methods with hands-on engineering, he often bridges prototype graphics research and practical GPU implementations. Based in Moscow, he combines deep math and CS training with a taste for CG demos and game programming that surface technical creativity.
10 years of coding experience
7 years of employment as a software developer
Doctor of Philosophy - PhD, Computer Graphics, realistic image synthesis, Doctor of Philosophy - PhD, Computer Graphics, realistic image synthesis at Keldysh Institute of Applied Mathematics (Russian Academy of Sciences)
Lomonosov Moscow State University