Vladimir Kargov is a Staff Engineer based in Austin with 16 years of experience specializing in compiler design and GPU/3D graphics. He currently works on mobile graphics driver stacks and shader compilers at Samsung Semiconductor, building on prior roles implementing GPU compiler optimizations and Vulkan/RDNA support. Vladimir’s background includes significant runtime and JIT contributions to the widely used Mono project—fixing GC, exception handling, memory leaks, and improving debugging integration. He blends deep low-level systems expertise (binary translation, JIT, garbage collection) with practical graphics API and driver engineering. Curious and adaptable, he pairs rigorous MIPT computer science training with a penchant for learning new domains and occasionally unexpected humor. His work frequently crosses research and product boundaries, delivering performance-focused fixes and new compiler features for production systems.
15 years of coding experience
9 years of employment as a software developer
Master's degree, Computer Science, Master's degree, Computer Science at Moscow Institute of Physics and Technology (State University) (MIPT)
Mono open source ECMA CLI, C# and .NET implementation.
Role in this project:
Back-end Developer
Contributions:34 commits, 40 PRs, 3 pushes in 3 years 2 months
Contributions summary:Vladimir contributed to the Mono runtime, focusing on bug fixes and performance improvements. Their work included resolving issues in garbage collection, exception handling, and memory management. They also improved the JIT compiler by optimizing code generation and addressing memory leaks in various components. Additionally, they implemented fixes related to GDB integration for debugging Mono applications.
Contributions:70 pushes, 1 branch in 6 years 10 months
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Vladimir Kargov - Staff Engineer at Samsung SARC/ACL