Vladimir Kozlov

Lead Game Developer Lead Software Engineer at AtomicTorch Studio Pte. Ltd.

Singapore
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Summary

👤
Senior
🎓
Top School
Vladimir Kozlov is a seasoned lead game developer and software engineer with 11 years of professional experience building games, engines, and backend systems from Singapore. He specializes in full-stack C# development across Unity, MonoGame and an in-house RENKEI engine, and has shipped titles including VoidExpanse, CryoFall, Dinocide and ongoing work on Surviving Deponia. Comfortable owning architecture end-to-end, he has implemented complex subsystems such as a C# binary serialization library and an efficient network replication layer, as well as web and cloud services that power game ecosystems. A perfectionist with pragmatic instincts, he favors simple, robust solutions and routinely touches netcode, UI, APIs and tooling. Early career work included leading junior teams and delivering browser and mobile games, evidencing both technical depth and mentorship ability.
code11 years of coding experience
job4 years of employment as a software developer
bookComputer Software Engineering, Computer Software Engineering at Samara State Aerospace University
languagesEnglish, Russian
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Github Skills (144)

visual-studio10
game-development10
spine10
telegram-api10
runtimes10
dotnet10
monogame10
telegram-client10
csharp10
game-dev10
telethon9
udp9
zip9
linux9
roslyn9

Programming languages (8)

C#TypeScriptShellC++JavaScriptGoHTMLPython

Github contributions (5)

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AtomicTorchStudio/CryoFall

Apr 2019 - Jul 2022

CryoFall game source code including Core and Editor packages.
Contributions:77 commits, 3 PRs, 77 pushes in 3 years 4 months
game-development
AtomicTorchStudio/Managed

Mar 2019 - Jan 2022

NoesisGUI Managed SDK
Contributions:65 commits, 6 PRs, 29 pushes in 2 years 10 months
mbaassdkguitoolkit
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