Summary
Vladimir Kozlov is a seasoned lead game developer and software engineer with 11 years of professional experience building games, engines, and backend systems from Singapore. He specializes in full-stack C# development across Unity, MonoGame and an in-house RENKEI engine, and has shipped titles including VoidExpanse, CryoFall, Dinocide and ongoing work on Surviving Deponia. Comfortable owning architecture end-to-end, he has implemented complex subsystems such as a C# binary serialization library and an efficient network replication layer, as well as web and cloud services that power game ecosystems. A perfectionist with pragmatic instincts, he favors simple, robust solutions and routinely touches netcode, UI, APIs and tooling. Early career work included leading junior teams and delivering browser and mobile games, evidencing both technical depth and mentorship ability.
11 years of coding experience
4 years of employment as a software developer
Computer Software Engineering, Computer Software Engineering at Samara State Aerospace University
English, Russian