Vladimir Lopatin

Senior Technical Artist at Guerrilla

Zaandam, North Holland, Netherlands
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Summary

👤
Senior
🎓
Top School
Vladimir Lopatin is a Senior Technical Artist with over a decade of experience shaping VFX, simulation and procedural systems for AAA games, primarily at Guerrilla where he drove ocean, destructibility, vegetation and GPU-accelerated impostor tech across the Killzone and Horizon franchises. He combines a strong mathematics background and functional-programming interests (notably Haskell) with deep Houdini expertise to prototype and ship production tools and runtime systems on engines from Decima to Unreal. His SIGGRAPH 2024 presentation on topology-changing rolling waves highlights a rare blend of research-grade simulation work and studio-scale engineering. Based in the Netherlands, he’s known for turning complex physical phenomena into performant game-ready representations and for automating creative workflows to empower designers and artists.
code12 years of coding experience
bookBachelor of Science (B.S.) Mathematics, Bachelor of Science (B.S.) Mathematics at The Open University
bookMaster's degree Linguistics, Master's degree Linguistics at Moscow Pedagogical State University
bookMaster's degree Linguistics, Master's degree Linguistics at Ural State Technical University
bookHigh school diploma Humanities/Humanistic Studies, High school diploma Humanities/Humanistic Studies at Gymnasium N9, Ekaterinburg, Russia
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Github Skills (188)

servant10
game-development10
haskell10
linux10
hackage10
cabal10
science10
julia10
letter10
ghc10
arrows10
open-source10
overlay10
boilerplate10
game-engine9

Programming languages (16)

C++CRustGoJupyter NotebookPostScriptTypeScriptJulia

Github contributions (5)

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Contributions:254 commits, 177 pushes, 7 comments in 4 years 6 months
openglhaskellboilerplate
madjestic/TinyMath

Jan 2015 - Mar 2025

Contributions:9 pushes in 10 years 2 months
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Vladimir Lopatin - Senior Technical Artist at Guerrilla