Vladimir Lopatin is a Senior Technical Artist with over a decade of experience shaping VFX, simulation and procedural systems for AAA games, primarily at Guerrilla where he drove ocean, destructibility, vegetation and GPU-accelerated impostor tech across the Killzone and Horizon franchises. He combines a strong mathematics background and functional-programming interests (notably Haskell) with deep Houdini expertise to prototype and ship production tools and runtime systems on engines from Decima to Unreal. His SIGGRAPH 2024 presentation on topology-changing rolling waves highlights a rare blend of research-grade simulation work and studio-scale engineering. Based in the Netherlands, he’s known for turning complex physical phenomena into performant game-ready representations and for automating creative workflows to empower designers and artists.
12 years of coding experience
Bachelor of Science (B.S.) Mathematics, Bachelor of Science (B.S.) Mathematics at The Open University
Master's degree Linguistics, Master's degree Linguistics at Moscow Pedagogical State University
Master's degree Linguistics, Master's degree Linguistics at Ural State Technical University
High school diploma Humanities/Humanistic Studies, High school diploma Humanities/Humanistic Studies at Gymnasium N9, Ekaterinburg, Russia
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Vladimir Lopatin - Senior Technical Artist at Guerrilla