Summary
Vladimir Muravsky is a gameplay programmer with 11 years of software engineering experience, currently building systems, UI, input and multiplayer features for the indie title Time to Morp at Team HalfBeard in Riga. His background spans full-stack and leadership roles—from leading development teams at TWINO to hands-on engineering at Accenture—bringing a pragmatic blend of systems thinking and delivery focus to game development. He has shipped console work as well, having ported Dude, Stop to Nintendo Switch, and consistently drives performance and tooling improvements across projects. With a master’s-level engineering education in computer control and networks, he combines low-level systems awareness with a strong UI and multiplayer toolset, making him effective across gameplay, tools and backend integrations.
11 years of coding experience
6 years of employment as a software developer
Bachelor of Engineering Science in Computer Control and Computer Science, Bachelor of Engineering Science in Computer Control and Computer Science at Rīgas Tehniskā universitāte (Riga Technical University)
English, German, Latvian, Russian