Summary
Vladimir Skoblo is an AI Gameplay Programmer with 13 years of game development experience, currently building AI systems and gameplay in Unreal Engine 5/C++ for a large-scale PvEvP tactical shooter. He brings deep Unity/C# expertise from years shipping mobile multiplayer FPS titles and has implemented native plugins and cross-platform systems in Objective-C, Swift, and Java. Vladimir excels at AI perception, navigation and movement optimization for massive open worlds, and has a strong track record of preventing client-side progress corruption and improving performance through profiling. Comfortable with Git, SVN and Perforce, he combines pragmatic engineering with an eye for scalable multiplayer architecture. Based in Brno, he pairs formal training in automatics and telemechanics with a practical knack for squeezing performance out of complex game systems.
13 years of coding experience
12 years of employment as a software developer
Master’s Degree, Automatics, telemechanics and communication, 5, Master’s Degree, Automatics, telemechanics and communication, 5 at Rostov State Transport University
English, Russian